Website powered by

Portrait of Xena, Warrior Princess

I watched Xena the Warrior Princess with my grandma when I was little, we had fun!

Thank you also to Sefki Ibrahim's course, learn't new tricks with that that I'll prolly use for next projects. Really recommend grabbing his course to learn more stuff and update your tools.

Tried to learn more clothing in this project and how to make it work in UE. I was going to refine it all and do also a deep dive into blendshapes, but Unreal Engine 5.6 and 5.7 dropped, so I wanna spend my time into that new tech instead of refining old redundant stuff.

Thanks to Texturing XYZ and 3DScanStore, best resources out there.

Portrait shot (in Arnold Render)

Portrait shot (in Arnold Render)

Semi TT (in Arnold Render)

Pose (in Arnold Render)

Pose (in Arnold Render)

Pose Semi-Turntable (in Arnold Render)

Clay Render

Clay Render

Light Turn (in Arnold Render)

360 (in Arnold Render)

Unreal Engine Lumen Render (not Path Tracer)

Unreal Engine Viewport navigation

Testing skirt physics, custom facial ROM with custom Walk Cycle.

I was going to refine this but let it go since the new UE 5.6 came out. It became a bit redundant, so I wanna use my time to focus on the new tech. Cheers!