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Till Lindemann

Hi everyone, In this personal project I wanted to create a model that worked for both real-time in UE and offline rendering in Arnold. It took a while since I was learning how to do that and also wanted to test a "stretchy sclera" in my Eye ROM. Also creating the clothing took a lot of time since I've wanted to match his actual clothing in the concert, so trying to match stuff up always is time consuming. It was fun tho!

I have made a Till model in the past, but just as a quick head asset for a bigger project (Germania). I think I got better so I wanted to try again.

Hope you guys like it!

Arnold Render with HDRI

Arnold Render with HDRI

Eye ROM Mocap that I did to test stretching sclera

Pose, would be cool to have a nice concert environment setup

Pose, would be cool to have a nice concert environment setup

Full body with pink coat. My favourite costume.

Full body with pink coat. My favourite costume.

Without the pink coat now

Without the pink coat now

Arnold render Light Turn

UE quick showcase

UE with makeup

UE without makeup

Wireframe - Game Verts: 282195

Wireframe - Game Verts: 282195

Clothing UVs. This is not optimized for games, but it is a test for real-time filmmaking and also for cinematics

Clothing UVs. This is not optimized for games, but it is a test for real-time filmmaking and also for cinematics