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Metis, The Pale Matriarch

Hi everyone! On this project I tried to create my own full body character! Designing this character was really a challenge, so I relied on Horizon Zero Dawn concepts and Ladakhi clothing, plus a bunch of other references, to come up with my own design.

The head and it's details were hand-sculpted and painted on zbrush HDGeo, Kris Costa's style! (I still recommend his course A LOT!). Hands were sculpted and had details projected on them (basemesh). Most of the textures were created inside hypershade, using procedural masks. I could tweak this project forever, but I think now it's time to move on and study other stuff! No post-production, this is straight out of render engine.

A little bit of backstory to her:
Metis is a Matriarch, acting as a primary form of government for her tribe, in both political and religious matters. Due to her responsibility, she is a serious person with a good repute. Metis can be severe sometimes (especially to outsiders) but, most of the time, when facing issues within her tribe, she is benevolent and kind. She also gives a lot of side quests and makes good rain cookies.

I hope you guys like it!

Cheers!

face closeup

face closeup

hands closeup (basemesh sculpted with maps projected)

hands closeup (basemesh sculpted with maps projected)

close

close

close

close

close

close

close

close

turn floor

turn floor

fullbody

fullbody

fullbody

fullbody

fullbody

fullbody

fullbody

fullbody

clay close

clay close

clay fullbody

clay fullbody

topology

topology

groom

groom

head uv's

head uv's

hd geo details

hd geo details

references

references